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Old 11.09.2012, 11:34 AM   #5287
noisereductions
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Location: New England, USA
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noisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's assesnoisereductions kicks all y'all's asses
Quote:
Originally Posted by Rob Instigator
never got ICO.

here's what I wrote about Ico after beating it in January:

wow. Just wow. I played through Shadow of the Colossus about this time last year. Seemed fitting to get sucked into Ico now. So my thoughts... uh. Let me gather them as best I can. First off, I'm glad I played this on PS3. I think that there is a big difference in appearance from videos I saw. But let me tell you, Ico ran amazingly in HD. It's impossible to talk about Ico (now) without comparing it to SotC of course. And that's a tall order, as SotC is easily one of my favorite games of all time now. First let me start by saying I loved Ico. I really did. It's a very different game, so comparing them is almost pointless. Ico had a lot more focus on puzzles. In that sense, it was often a very relaxing game. And for the most part the puzzles were well thought out. I was able to play mostly FAQ-less, finding myself really only stumped a couple of times (mostly during the waterfall section). But mostly the puzzles would get me thinking for a while, but weren't usually too obscure so as to feel unfair. I personally found the controls very easy to pick up after playing SotC as well. I think my only complaint would be with the combat. Personally, I almost feel like until the end of the game, the combat was almost unnecessary and in a sense felt like a jarring interjection to the puzzle solving segments. Perhaps that was the point? I will admit that the last battle took me a WHILE to figure out. But felt great once I knew what to do. And now the obvious stuff: Ico is beautiful. Just a gorgeous game to look at and listen to. I also found myself very attached to Yorda in a protective way. Funny, as I normally am not into escort-missions. But some Ueda scripted it all in such a way that it felt very emotionally-taxing for me. And some scenes toward the end really brought on a sense of high melancholy. The bit after the credits, where Ico is free to explore the beach -- and eventually see the words "the end" were another genius touch to the cinematic-gameplay experience. One that only makes me hope that Last Guardian is really going to happen soon. I can see myself playing through this one again -- maybe even soon. It only took me a little over seven hours. But they were seven hours well spent. And I feel like the world the Ueda built offered plenty to explore that I may have missed the first time.
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