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Old 10.17.2011, 08:48 AM   #4540
Keeping It Simple
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Keeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's assesKeeping It Simple kicks all y'all's asses
Quote:
Originally Posted by EVOLghost
clearly you're trolling. You haven't played enough. This isn't a game where you grind for levels....You are able to if you want to....but not necessary. Also buying armor and weapons is a waste of resources because they drop all the fucking time.

as for the controls...well... They CAN be a bit clunky, but only with the movement, other than that, I think the controls are fine. I think you're just impatient. They are naturally slow, you're character isn't some super human who sprints to every location. the controls are designed around the game, not the other way around. Sorry it doesn't cater to yer tastes.
It looks like you want to mindlessly press two buttons while rushing through a game...liek Batman. In fact...Arkham Asylum, to me, was a bit overrated. The gameplay was boring and reaped little reward. I seriously didn't like the fighting: ATTACK!, ATTACK!, COUNTER!, ATTACK, COUNTER, COUNTER, ATTACK! Too formulaic.

I've played enough of Dark Souls to know it falls well short of the hyperbole heaped on it by the predictably inconsistent, hypocritical, contradictory, ulterior motivated, egotistical clowns who write game reviews for the media.

How can you say it isn't a game where you grind for levels? It's the type of game that makes it a given you grind for levels. It plays like an old-school RPG with graphics to match.

Mostly the weapons/armour the creatures occasionally drop doesn't match up to the weapons/armour you can buy. Plus you can buy keys which gives you access to parts of a section blocked by a locked door.

The controls are clunky and infuriatingly slow on occasion in response to button presses.

I understand the character isn't some super human at the start of the game, hence the reason for the need to grind for levels to make the character as near super human as possible to make life easier for the player on the later levels. That's the whole point of an RPG. Unfortunately for Dark Souls it's been executed very poorly.

I had to laugh at your contradictory argument that I only want to mindlessy press two buttons whilst rushing through a game. That's what you're pretty much doing when playing Dark Souls. In fact your critique on Batman: Arkham Asylum can easily be used on Dark Souls. The difference between the two is Batman: Arkham Asylum's game mechanics is leagues ahead of Dark Souls in it's execution, plus it's an absolute joy to play.

Your fanboyish defence of the mediocre title is lol-worthy.
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