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Old 10.06.2011, 06:08 PM   #4490
Count Mecha
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Join Date: Apr 2009
Location: Ky
Posts: 749
Count Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's assesCount Mecha kicks all y'all's asses
I remember playing a small bit of Clock Tower back in the day. I don't know why I never finished it, because I thought the concept felt pretty fresh. Like a true survival horror game based on it's mechanics of near defenselessness and wild improvisation to save yourself as opposed to the developer relying on clunky controls (ie. Resident Evil and Alone in the Dark) to supply the terror.

I don't even remember having a weapon for what portion I played, then again I only played about a half-hour/hour's worth. Might now look up the game again having been reminded of it.

Been playing Path of Exile, which is this free to play Diablo clone. Great morbid atmosphere and sense of dread. The skill system is kind of funny due to being mainly a hybrid between FFVII's materia system and FFX's sphere grid, thankfully though the latter isn't so linear (lots of paths to choose from).

It's still in beta so that interesting to watch, just seeing the game only like half finished. When I had first downloaded it a new interface had just been patched in, the new one is still missing stuff so I wonder what the old one was like. They only just now got an actual mouse pointer for the game as opposed to just a normal one. Alot of game features are missing still and becomes quite funny when one gets into Act II, where they haven't finished writing the quests yet and the characters names are 'randomquestguy'. All of which is surprising since it's still pretty fun.
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