ugly ocarina polygons are infinitely preferable to cutesy wind walker cell shading.
in fact i'd uglify the polygons even more y'all if i could.
more blocks. more picasso esque down syndrome faces. yes. chunky n64 ploygons, swinging the camera round so its a wrong angle and you are seeing the blackness off the level. its hot.
wind walker had the niaevity but it wasn't able to contrast this with any sense of looming danger or threat. plus the plot and characters were just crap. there was just nothing new in it that remotely wowed me or tugged at my heart strings. it felt like a massive regression. maybe the bit were you see that massive castle under the sea from the old times was ok. but thats not enough to make up for the whole game. im sure a young kid whose like 6 years old could enjoy it but not me.
now majora - that was a fucking game. i wonder if anyone will make a game that weird ever again ffs. the fact that it was originally japanese and they translated it into english made it even better. it was simply a moody and weird game. not a game with moody and weird elements. it was great.
seriously show me a game like majora and i'll play it. but i stopped playing rpgs at all after zelda. dont care about final fantasy. dont have the time. and have yet to see another rpg that doesnt look STUPID but not stupid in a way thats part of the charm, stupid in that overblown pompous spirit dragon way that rpgs are.
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