Sonic Youth Gossip

Sonic Youth Gossip (http://www.sonicyouth.com/gossip/index.php)
-   Non-Sonics (http://www.sonicyouth.com/gossip/forumdisplay.php?f=5)
-   -   Happy Birthday noisereductions! (http://www.sonicyouth.com/gossip/showthread.php?t=114930)

Severian 05.06.2017 01:13 PM

Happy Birthday noisereductions!
 
It is your birthday.

^^ that's from a tv show or something. I forget which one. Supposed to be funny. I always feel compelled to say it.

Anyway have a good one!

ALSO CLEAR SOME GODDAMN PMS YOU CUNT!

yaaaaay for you. :)

EVOLghost 05.06.2017 08:24 PM

happy birthday man!


 

Bytor Peltor 05.06.2017 09:23 PM

Quote:

Originally Posted by Severian
ALSO CLEAR SOME GODDAMN PMS YOU CUNT!


Nothing says HAPPY like being called a CUNT on your BIRTHDAY 🎉 🎈

Severian 05.06.2017 09:30 PM

Quote:

Originally Posted by Bytor Peltor
Nothing says HAPPY like being called a CUNT on your BIRTHDAY 🎉 🎈


He knows I mean if with love ❤️

Severian 05.06.2017 09:32 PM

Hey, we can use emojis on SYG now. �� �� �� ��. �� ��

Ok. Some emojis?

noisereductions 05.06.2017 10:20 PM

Haha thanks guys

Severian 05.07.2017 08:38 AM

Quote:

Originally Posted by EVOLghost
happy birthday man!


 


Haha. Wow man you love Street Fighter SO much. :)

EVOLghost 05.07.2017 09:00 AM

I do, but NR is a fan too. Chun is his favorite.

EVOLghost 05.07.2017 09:44 AM

And for the record, it sort of has become a way of life. The discipline, the creativity.

Severian 05.07.2017 10:58 AM

Quote:

Originally Posted by EVOLghost
And for the record, it sort of has become a way of life. The discipline, the creativity.


Not trying to be a dick, just don't know...

The discipline and creativity of what? Playing tournament street fighter? Or of the street fighter method itself?

Help an old man out.

demonrail666 05.07.2017 11:01 AM

 

Severian 05.07.2017 11:47 AM

^^ what the fuck is that and why does it look familiar?

Severian 05.07.2017 11:50 AM

NR, don't forget to colon-cleans your PMs, dog. You can't download them into a txt file if your sentimental. (I kind of am... I still have conversations with you and louder about my Kanye concert experience :) )

Love you man. You know that. Love the fuck out of you bro.

For some reason I'm talking like a douchebag today. It'll pass, I'm sure... but I noticed.

demonrail666 05.07.2017 12:06 PM

Quote:

Originally Posted by Severian
^^ what the fuck is that and why does it look familiar?


I think it's Creepshow

EVOLghost 05.07.2017 02:36 PM

Quote:

Originally Posted by Severian
Not trying to be a dick, just don't know...

The discipline and creativity of what? Playing tournament street fighter? Or of the street fighter method itself?

Help an old man out.



Sorry. That was an unfinished though. I was on my way out to walk the dog. Competitive street fighter is what I'm talking about, but I guess it can apply to the casual player as well. The combo system allows for creativity. It's not always just about maximizing damage. Spacing is involved or what's called 'setups'. Knocking down an opponent allows you to adjust your spacing and keep your opponent guessing. These 'setups' can be quite ambiguous at times and in the game I play, it takes a bit of creativity....there are even times when you have to come up with a combo on the spot(I've done it in a tournament setting, I lost but the satisfaction of pulling that maneuver off was there). The discipline comes in when you have to adjust your gameplay. The game I play(street fighter 3) is very intimidating in the competitive setting because you can't just run the most optimal strategies. STreet Fighter 2 is more like that. In SF3, the second you become predictable, your opponent, will be able to counter you much easier than any other fighting game thanks to parry(mechanic which allows you to defend yourself from attacking instead of blocking). You need a lot of discipline to not run the same strategies and learn quite a bit to actually improve your game, creativity to keep your opponent guessing and create combos. The gameplay is forever evolving. Many fighting games have peaked because sometimes....there is nothing else to do. SF2 is probably the best fighting game of all time. It's simple as fuck, yet extremely hard to master. SF3 is my favorite for many many reasons(aesthetic, fluidity, animations, just an overall well thought out fighting game made for fighting game players...although I just wish it had one last revision to sort of address certain weaknesses). SF4 is slow and too hard for its own good, but pretty creative, and SFV is just straight ass, I am deeply saddened by the release of that shitty game.

!@#$%! 05.07.2017 02:45 PM

Quote:

Originally Posted by Severian
Not trying to be a dick, just don't know...

The discipline and creativity of what? Playing tournament street fighter? Or of the street fighter method itself?

Help an old man out.

anything that you practice seriously

Severian 05.07.2017 04:58 PM

Quote:

Originally Posted by EVOLghost
Sorry. That was an unfinished though. I was on my way out to walk the dog. Competitive street fighter is what I'm talking about, but I guess it can apply to the casual player as well. The combo system allows for creativity. It's not always just about maximizing damage. Spacing is involved or what's called 'setups'. Knocking down an opponent allows you to adjust your spacing and keep your opponent guessing. These 'setups' can be quite ambiguous at times and in the game I play, it takes a bit of creativity....there are even times when you have to come up with a combo on the spot(I've done it in a tournament setting, I lost but the satisfaction of pulling that maneuver off was there). The discipline comes in when you have to adjust your gameplay. The game I play(street fighter 3) is very intimidating in the competitive setting because you can't just run the most optimal strategies. STreet Fighter 2 is more like that. In SF3, the second you become predictable, your opponent, will be able to counter you much easier than any other fighting game thanks to parry(mechanic which allows you to defend yourself from attacking instead of blocking). You need a lot of discipline to not run the same strategies and learn quite a bit to actually improve your game, creativity to keep your opponent guessing and create combos. The gameplay is forever evolving. Many fighting games have peaked because sometimes....there is nothing else to do. SF2 is probably the best fighting game of all time. It's simple as fuck, yet extremely hard to master. SF3 is my favorite for many many reasons(aesthetic, fluidity, animations, just an overall well thought out fighting game made for fighting game players...although I just wish it had one last revision to sort of address certain weaknesses). SF4 is slow and too hard for its own good, but pretty creative, and SFV is just straight ass, I am deeply saddened by the release of that shitty game.


Do you play against the "computer," or are you using some new fangled social gaming app?

!@#$%! 05.07.2017 05:38 PM

oh i forgot i came earlier here to say happy birthday lol

sorry, got thrown off

happy birthday!

Severian 05.07.2017 07:52 PM

I'm throwing people off left and right today.

Bytor Peltor 05.07.2017 08:18 PM

Now THIS is a birthday picture!!!

Quote:

Originally Posted by demonrail666
 


noisereductions 05.07.2017 08:24 PM

Quote:

Originally Posted by Severian
Do you play against the "computer," or are you using some new fangled social gaming app?


I think EVOL plays in arcades a lot. Though SF2 is available on newer consoles. So maybe he's playing online there too.

EVOLghost 05.07.2017 09:47 PM

Quote:

Originally Posted by Severian
Do you play against the "computer," or are you using some new fangled social gaming app?



Both. I practice at the arcade by myself with the CPU. There also training mode, but I don't like using that as much. I use training mode to learn basic combos then I just practice execution on CPU(it's easy to do it on a training dummy, but harder against a moving opponent). The key to training against the CPU is to NOT be offensive at. A lot of AI's can be beat by jumping in all the time and doing the same shit. Playin defensive against a CPU teaches you to punish unsafe moves and basic blocking. Once you are proficient with your execution and defense, then you move onto the next level, REAL people. Online is trash unless you have no other choice. I fortunately not only have local competition, but also a barcade with a proper cabinet to play(Japanese candy cabs). This is where things get TOO real for people. Against a seasoned vet, it's going to feel like you have never played the game in your life. But that's just the nature of the game, the better player WILL win. There's no doubt about that.


https://youtu.be/Rt5Pudfzmgk

This video will show you just that. This is from a huge tournament CAPCOM sponsored for the 25th anniversary. Tokido(Chun Li) is considered one of the 5 fighting game gods in Japan. He was a monster when this game was new and he obviously is still amazing since he reached the grand finals. However, he stopped playing the game once SF4 came out. His opponent MOV, who was just about the best SF3 player at that time, possibly still is(I dunno though, he started playing SF5), was using a secondary character. MOV's main character is Chun Li. You'll see MOV(Ken) completely destroy Tokido. This is grand finals, these matches usually take at least 15 minutes. The whole video is 6 minutes long. This is precisely what I'm talking about. This game is really intimidating when playing a better player, you'll feel like you have no options.

Oh yeah. I forgot to mention, Chun Li is THE best character in that game. And Tokido lost horribly with her. MOV most likely didn't pick Chun because A) its double elimination and he was in winners, meaning he's allowed to lose one set and B) Chun Li vs Chun Li is a fucking bore and a half. That match is so slow to watch. It's almost like two people playing battleship. Until one hit is dealt, it's just gonna be a whole lot of missing

noisereductions 05.07.2017 10:26 PM

Video game strategy in my birthday thread is so fitting it's awesome

EVOLghost 05.08.2017 07:56 AM

Oh dood! I forgot to tell ya! The barcade got like 5 more candy cabs. He's putting more shmups in them(owner is a huge shmup fan). He's got me hooked on them now. Dodonpachi, Darius Burst EX, Omega Fihter, and another one made by Cave(it's in Japanese). He's got more but Dodonpachi is my favorite. That game is awesome as hell.


All times are GMT -5. The time now is 11:19 AM.

Powered by vBulletin Version 3.5.4
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
All content ©2006 Sonic Youth